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AI Insights · Timothy · October 2022

Top 5 2D Cartoon Games in Australia Q3 2022: Performance Insights

Explore the performance metrics of the top 5 2D cartoon games in Australia during Q3 2022, based on data from Sensor Tower. Discover trends in weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games in Australia Q3 2022: Performance Insights

During Q3 2022, the top 5 2D cartoon games in Australia showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:

Lightning Link Casino Slots from Product Madness saw a steady increase in weekly revenue, peaking at approximately $1.25M in late July. Weekly downloads showed a slight fluctuation, with a high of around 9.9K in the week of July 25. However, active users experienced a gradual decline from around 87K to 81K over the quarter.

Candy Crush Saga by King maintained a consistent weekly revenue, hovering around $0.5M to $0.56M throughout the quarter. Weekly downloads fluctuated, with a peak of roughly 16K at the start of the quarter and a low of about 11.5K towards the end. The game consistently engaged over 200K active users each week, peaking at around 221K in mid-August.

Heart of Vegas - Casino Slots, another title from Product Madness, experienced a moderate weekly revenue ranging from $338K to $394K, peaking in mid-July. Weekly downloads remained relatively stable, with a slight decrease from around 4.5K in late July to about 3.1K by the end of September. Active users hovered around 15K throughout the quarter.

Cashman Casino Slots Games also from Product Madness, saw a notable increase in weekly revenue, peaking at approximately $414K in mid-September. Weekly downloads showed minor fluctuations, with a peak of around 4.7K in mid-July. Active users remained steady, averaging around 42K each week.

Slotomania™ Slots Machine Game by Playtika LTD experienced a decline in weekly revenue from around $421K in mid-July to approximately $268K by the end of September. Weekly downloads also trended downward, from a high of about 2K in early August to around 1K by the end of the quarter. The game maintained around 14K active users at the start of the quarter, dropping to approximately 12.6K by September's end.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022